Behind the process
2 week project in collaboration with Advanced Product Design class - super hectic and most fun project I've ever had. I've always wanted to touch the topic of sex as I feel is such an important art of everyone's lives and which is not discussed or treated as such.
It all started from an interesting position (no pun intended) as we concentrated on sound instead of the physical form or technology, this enabled us to tackle the issues from various angles which we felt were under-represented in most sex toys out in the market.
Process video of the hectic progress that can be done in two weeks
We started by concentrating on how sounds affect intimacy and sexual encounters - the conclusion was that it's very personal, and that sounds can make or break the experience, remember those times when the bed creaks...
We found a market gap through our interviews and desktop research - there's no unisex couple toys out there, especially that concentrate on the interaction instead of the physical elements.
Playing with Plasticine to start finding shapes that could be unisex, not concentrating on a specific gender or sexual orientation.
Started prototyping several version of the electronics early to test things like haptic feedback and motion sensors.
At the same time we iterated with the sounds that the device would produce - the device tells you the battery level when you turn it on/off, so you know if it needs charging or it's ready to use. The sounds were designed to be smooth, playful and magical.
We created a mould to create a silicone version of the prototype which contained the electronics inside
A 3D-printed version of the prototype was also created for the final video
The idea for the video was to keep it as abstract and inclusive as possible, creating a mix of backgrounds and sexual orientations.